Abstract: "When developing serious games the most complex task is the alignment
of instructional teaching methods and the game itself. To address this issue,
we propose a shared language modeling approach for educational instructors
and game developers. The language is based on so called serious game
bricks, composites and rules. Combining these pedagogical and story elements
allows the domain experts to create serious game patterns. The use of those patterns
supports the development of serious games that are both entertaining and
present specific educational objectives"